February 2025 Update


Hello folks.

It has certainly been a while since I have touched the public demo build of this game. All things considered, I have been very busy, but I have been working on the game. If the rest of the year continues as it has been, I may finally be able to finish Nausea before the end of the year!

I now have a website where you can see more of my projects, as well as check out the Nausea wiki (maintained entirely by me): jeudibeudi.neocities.org

In the time since my last update, I have made substantial changes and several overhauls. Of note:

  • story-related things have been more streamlined and made thematically consistent.
  • combat has been drastically improved, and is currently being balanced; it was a carbon copy of Mortis Ghost's off, a game that notoriously has bland & unengaging combat (this is coming from a woman who adores off and started going to college because of it).
  • art- & spritework has been made consistent, and updated to fit my current artstyle; much of the art present in Nausea has been, for years, little more than placeholder "programmer art", but as I have improved as a digital artist in the past 5 years, I felt it necessary to unify the artstyle and use more with what little I can use.
  • music has not necessarily been "improved" so much as I have also made it more thematically consistent; it has improved insofar that I have improved as a musical artist since development started.

I have also been utilising plugins to speed up the development process. RPG Maker 2003 is, of course, incredibly old by modern standards, and lacks helpful features such as a proper release builder. Additionally, I have largely moved away from usage of the RTP. It creates a headache for people trying to install & play the game if it is not included, yet I have drifted almost completely away from including any RTP assets in the game. Honestly, most of what's still used is just sound effects (lol). TL;DR I find the RTP irrelevant and unnecessary at this stage.

On a more personal note, I am pleased to see so many downloads for an irrelevant indie game that is little more than a personal project of mine :) Thank to those of you who have played the (incredibly outdated) demo build published here. I hope you have enjoyed what I had ready in 2022, and that, if you come back for the final build, you will enjoy it, too.

Get Nausea (English Demo Version)

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